Minimum system requirements for Xcode 11: A Mac with macOS 10.14 (Mojave) 4 GB RAM, but 8+ GB is more comfy; At least 8 GB of free storage space† A late 2012 or newer Mac, MacBook or iMac; I’m currently working on a 2018 MacBook Pro, but I’ve worked happily with a 2013 MacBook Air up to 2018. Currently and officially, Xcode is only available through Mac App Store or iTunes, but still Mac users can download xcode without app store and without Apple ID for free. Although, xCode software is only compatible with macOS, but still Windows users can download, install and run PC version of xcode through virtual machine software like VMware.
Xcode is the tool developers use to build apps for the Apple ecosystem – MacOS, iOS, and all things Apple. This guide will walk you through how to successfully install Xcode onto your Mac, from start to finish. Here are some handy tips to know before you get started:. Xcode only runs on a mac. If you are on a PC, sadly you won't be able to use Xcode. This version includes the SDKs for iOS 14, iPadOS 14, macOS Catalina, tvOS 14, and watchOS 7. Download from the Mac App Store.
Here comes another update from Cupertino, Apple has released and update to their development tool for Mac OS X and iOS Xcode has been updated to 4.2 The new version of Xcode is now available as a free download in the Mac App Store or through the regular Apple developer website.
You can read the complete change log for this version of Xcode on Apple’s website
Thanks to 9to5mac.com for the what’s new info posted below:
What’s New in Version 4.2
– Includes SDKs for Mac OS X 10.7 Lion and iOS 5
– Storyboards let you design multiple iOS screens, and define the segues among them
– Automatic Reference Counting (ARC) saves you from manually managing retain/release
– iCloud entitlements are automatically enabled for Mac and iOS apps
– OpenGL ES Debugger graphically analyzes your OpenGL scene directly within the IDE
– Apple LLVM compiler supports C++11 features and the LLVM libc++ standard library
– Older iOS Simulators and device debugging symbols are downloaded on-demand
– Storyboards let you design multiple iOS screens, and define the segues among them
– Automatic Reference Counting (ARC) saves you from manually managing retain/release
– iCloud entitlements are automatically enabled for Mac and iOS apps
– OpenGL ES Debugger graphically analyzes your OpenGL scene directly within the IDE
– Apple LLVM compiler supports C++11 features and the LLVM libc++ standard library
– Older iOS Simulators and device debugging symbols are downloaded on-demand
Xcode For Macbook
![Xcode Xcode](/uploads/1/2/6/6/126682563/572239591.png)
Enhancements and fixes in previous Xcode updates:
– Interface Builder support for Auto Layout and new Aqua controls such as NSPopover
– Full screen support in workspace, project, and organizer windows
– Project editor can validate and resolve out of date build settings
– Behaviors can be customized and assigned to unique key bindings
– Source control enhancements to pushing, pulling, and management of remote servers
– Assistant editor support for display of generated assembly and preprocessed output
– Additional bug fixes and stability improvements
– Full screen support in workspace, project, and organizer windows
– Project editor can validate and resolve out of date build settings
– Behaviors can be customized and assigned to unique key bindings
– Source control enhancements to pushing, pulling, and management of remote servers
– Assistant editor support for display of generated assembly and preprocessed output
– Additional bug fixes and stability improvements
You may have to sign up for a free Apple Developer Account in order to download Xcode 10 from the developer link that BDAqua provided — unless Apple has relaxed its access privileges for these tools.
Xcode For Macbook Pro
Alternatively, If all you want is a a compilation environment for Objective-C, C++, and Swift v4.n, the Command Line Tools (macOS 10.13) for Xcode will provide that at 7GB less storage. You would then need a competent programmer's editor, and you can still build hand-coded cocoa applications. This is my preference.